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- Видео 317
- Просмотров 332 542
Fig
Добавлен 13 июн 2015
Видео
TotK All Dungeons Speedrun in 3:26:09
Просмотров 60Год назад
second run Watch live at www.twitch.tv/fig02
TotK All Dungeons Speedrun in 3:33:00
Просмотров 69Год назад
first run Watch live at www.twitch.tv/fig02
Tears of the Kingdom Voice Language Comparison
Просмотров 569Год назад
English is the fastest voice language to use in non-any% categories. Data: docs.google.com/spreadsheets/d/1NpTHjPmsWOv0LnsneMXeA66RG2l8y5lUC9srkFEZMHo/edit?usp=sharing
Bongo Cutscene Bug Explained
Просмотров 1,2 тыс.Год назад
This was discovered in randomizer but the bug still manifests in the original game. You just need to start the boss fight for the first time to set the relevant flag.
(OUTDATED) Getting started with Decompiling an OoT Actor
Просмотров 1,6 тыс.2 года назад
THIS VIDEO IS OLD AND OUT OF DATE This video was originally uploaded in 2020 as a temporary guide for getting started with OoT Decomp. Specifically, the process of decompiling an actor. It was originally unlisted because it was only intended for 1 person to watch, but it eventually blew up into being a tutorial that many used. The docs in the oot repo itself outdate anything shown in this video...
How Epona Push Works (and a bit on colliders in general)
Просмотров 2,2 тыс.2 года назад
Some additional notes: -It works the same way in MM with epona -In 3d you don’t even need to pause multiple times, actors just draw all the time while paused apparently. So you can just wait ~50 frames for it to fill up (found by gamestabled) timestamps: 0:00 Intro and demonstration 0:52 The two collision systems, bgcheck 1:55 collisioncheck 2:30 Colliders 4:57 The concept of collider subscript...
OoT: Bottle swinging is slightly bugged
Просмотров 1,2 тыс.3 года назад
dont mind that my game demonstration is a mod, it behaves the same in the base game lol
How Ganondorf's Light Ball Volley Works
Просмотров 2,8 тыс.3 года назад
Small mistake, the frame window for a close range hit is 6 frames not 5. I didnt include the first frame
How Remote Hookshot Works (and why it doesn't work in OoT)
Просмотров 3,3 тыс.3 года назад
correction: @ 5:19 the correct fix would be to "and" those two conditions, not "or". whoops :)
Ocarina of Time: Another Unused Bomb Blast Effect
Просмотров 1,6 тыс.4 года назад
this time with color
Ocarina of Time: Unused Bomb Blast Effect
Просмотров 1,4 тыс.4 года назад
Ocarina of Time: Unused Bomb Blast Effect
Title File Tunnel Movement (spin setup)
Просмотров 5534 года назад
Title File Tunnel Movement (spin setup)
View controller 1 and controller 3 values on Vanilla OoT with ACE
Просмотров 1,3 тыс.4 года назад
View controller 1 and controller 3 values on Vanilla OoT with ACE
Proof of concept: Draw Pointer Manip for Saw
Просмотров 1,3 тыс.4 года назад
Proof of concept: Draw Pointer Manip for Saw
So close yet so far - Almost able to do SRM anywhere in MM
Просмотров 2,3 тыс.4 года назад
So close yet so far - Almost able to do SRM anywhere in MM
Goron City ACEv2 (no hover and less item requirements)
Просмотров 3,7 тыс.4 года назад
Goron City ACEv2 (no hover and less item requirements)
Arbitrary Code Execution in Ocarina of Time
Просмотров 129 тыс.4 года назад
Arbitrary Code Execution in Ocarina of Time
Cool
Thank you so mucht the timer helped me figure out exactly when you have to have the timer stopped for gannondoor if you get over the hump at 92 exactly it adds frames abd equals out to 101 which is exactly the frame it has to be on
Where do you stream? (if you stream)
I find holding hookshot is so much easier than having to start holding hookshot again after starting the roll.
I'm still interested in understanding how you guys found the memory locations for lets say the rolling goron function. The game wasn't decompiled at this point if I remember correctly. Sure you can open up a Debugger and look at the asm but I still find this to be incredible
Mainly with the use of debuggers. You can set write breakpoints (which I may or may not have showcased in this video, don’t remember). But basically if you know where a certain value is, you can trigger the debugger to show you the code that is writing (or reading) to that memory location. In this case, the Get Item Value is all you need. As for finding the location of the get item value in memory.. this was already known for years. Lots of knowledge on the game already existed without decomp because of rom hacking mainly
Sağolasın paylaştıklarını izliyorum
It's sad it doesn't work in oot, it would've saved my seed... Cuz I need to reach the boss key room in Shadow Temple, but I need that to get Zelda's lullaby...
And next: How to ACE Majora using a Stale Clock Object.
Link Rom v 1.0?
i will still roll into the bomb until the end of time
This is the first time i have ever done a weirdshot before all because of this tutorial, Thank you vary much for this amazing video!
This guy is a gem of the community.
W
of course it was that easy... omg
Glitchy with the 1080 unbuffered wrong warp to save his PB run WHAT A GOD
Great research. Based on the numbers you gave, I agree with your assessment. Since there's <7s of time loss in English, and switching languages takes ~4s, you could only do 1 language switch during the run before you're basically guaranteed to lose time. I checked a few combinations with copy of your spreadsheet, and I think the best option is to use English for everything except for Wind Temple Explanation, Water Sage Intro, Lightning Sage Intro, and Hyrule Castle End, where you use German, which would save 3.67 seconds compared to just using English. But that probably would save no time after accounting for time spent switching, and I doubt it's possible to watch just those cutscenes in German without either switching languages multiple times or wasting way more time with weird routing.
where is the video of glitches and stuff where he sends the funny payloads that breaks the game a little
I'm not too surprised the vocal cutscenes are exactly the same, the mouth movement did feel off at time. Makes sense they just re-budded without touching the cutscene itself. (I know it's not always the case, but it is less work). I'm quite curious about the text boxes next.
What's the verdict
3:30
Well, the good news is you can watch it in any language you like and not lose time
this helped with my casual playthrough. thanks!
Really good tutorial. This finally made it click, thanks!
7:50 Nah, you were obviously waiting for 4:20 AM.
How do you get rid of your bow? I already have one and i'm pretty sure you need a bow to get a quiver without glitches. I accidentally got the poachers saw before getting the mask of truth deku stick upgrade and I'm trying to dupe the first upgrade since I haven't gotten it yet. Any way to do it with rba?
Does this work in the North American versions or something similar to SRM in the North American versions? I see a lot of speed runners use the Japanese version of ocarina of time. So I was just wondering more about this is all so I can practice to do this.
Japanese has less text meaning it can be scrolled through faster so most speedrunners for all games use foreign languages. For botw french is fastest
So when i do the wrong warp my screen turns black which cut scene did I watch to mess this up? And how do I make sure this doesn't happen?
This makes me question whether it's a good idea to have opcode 0x0 be a valid instruction in any ISA. If that opcode caused an exception, that might catch quite some cases of accidental data execution and make them unexploitable I guess?
zfgStudy . o O (zfgWhat)
It's freaking project 64!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
i'm not a programmer but i really enjoy these videos digging into how and why things work in the game. hope to see more in the future!
Small precision for people learning this: it's been found since this tutorial that it's not barinade's position that matters when you kill the boss, it's link's
What an insane bug lol
Who doesn't love a little frame-perfect time loss now and again?
Cya
More of these please! These are wonderful!
Very interesting. I’d like more videos similar to this one.
good video
This game is crazy
Interesting how could a movement can arbitrary skip blocks of code in game. Thank you Fig!
Nice find
Is an uaf and an srm the same thing?
Is it not just a uaf?
How you get ISG ???
I can't read machine code. Can someone explain how they handle slopes?
I don’t understand programming nor do I speedrun MM, yet I understood what you’re talking about just fine. I think you have a special skill in explaining things, perhaps you could be a computer science professor in the future. Good video
55 years ago, minds like this would have been figuring out how to land on the moon.
Hey fig wanted to comment on your most recent video to request you look into observatory chest srm in majoras mask Nintendo switch online, I’ll leave this video a like and I’ll subscribe to you hoping for a video on the topic and I’m the meantime I’ll be looking through your vids to see if you already have such a video
My favorite coding language
bro the oot 3d is 1000000x easier
there could be some time save
Protip in Windows: you can press Win+V to access the clipboard history. So you can copy multiple things in a row and paste them when you need to in whatever order.